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tydaze

43 Game Reviews

19 w/ Responses

Simple but fun concept.
Good balance of difficulty.
Easy to control on mobile.
Charming and cute characters.
This is the kind of game I like to see!

Audio doesn't seem to be working on my Android phone, I just get silence. But I'm on custom firmware so might just be an issue with my device (I'm using Chrome-based browser Bromite on Lineage OS fork of Android 9)

I like the graphics. They are playful and colorful.

The controls are very janky. If I hadn't read the instructions, I never would have guessed the amount of time you spend on the ground is what causes the jump height to vary. Some kind of visual bar that fills up to indicate your Jump Power would make the mechanic more apparent, and help so that you're not just having to guess at how much you have built up. I still don't think it would be fun at all, but at least it would be comprehendible.

The soundtrack feels similar to sensation of having a throbbing headache.

I appreciate the sense of humor. But even for a silly humorous game, I still would like for the character to control responsively.

NattoSumi responds:

Thanks for the feedback! We're working on fixes and improvements. Check the patch notes for new version 1.0.1!

I think this kind of game would work better with a third-person camera.

I can't seem to figure out how to control which direction I am shooting in, am I missing something?

EvanMMO responds:

The UI in the bottom left of the screen tells you.

Where is the level?

DaveGiantSlayer responds:

I know, it isnt much of a level and the new grounds version kicked the audio for some reason. Thanks for trying!

I like the concept and the art style, the level design is good. There are some things I think could be improved.

Something feels off about the touch joystick. It seems to greatly favor diagonal movement, especially when held at less than full force. Making it difficult to move the character straight vertically or horizontally.

Even with keyboard controls, when you walk into a wall at a diagonal, the character gets stuck, instead of gliding along the wall as you would expect. And you bump into walls a lot, with how narrow the corridors can be. I have to be conscious not to press two directions at the same time, for the game to be playable.

For these reasons, I think it would be preferable if movement was constrained to 4 directions in this game, unless the diagonal movement controls can be improved.

One other thing I noticed is that the goblin archers' hitbox is too big. You can die from your foot touching the air above their bow. You may know this, but the hitboxes are important in this game in particular, because the player is encouraged to get close to the enemy to place bombs next to them. As a general rule of thumb for 8-bit style games, I would recommend starting with a rectangle that is the width and height of the character's body (not including extremities like hair and ears) then playtesting and adjusting from there.

EDIT: Since the game has been updated, the movement when walking against walls has been improved, and the smaller hitbox on the archer goblins feels more fair. Although with those issues fixed, I find that there are other things getting in the way of me enjoying this game. It's frustrating the way that bombs detonate instantly when an enemy touches them, and how the character loses all momentum when placing a bomb, but that's probably mostly because it goes against all my muscle memory from the way that placing bombs usually works in other games, especially Bomberman.

KageKMB responds:

Wall issue should be fixed, (changed movement from move_and_slide() to move_and_collide() ). Please tell me if it's better.

As far as the hitbox on the archer - it was the size of a full tile but now 1/2 of one.

I adore the art style

maxoakland responds:

Thanks Ty :)

I don't think it's very fun to play, but the presentation is good, it's not buggy, and I appreciate that it's a unique gameplay concept I haven't seen before. Impressive for being made in only 72 hours!

Basic but pretty good. What game engine did you use?

sijil responds:

Thanks :) its made with Godot

This was my favorite game to play on Disney.com as a child, and the memory of it stuck with me for a long time. And you've lovingly recreated it! It's still a very chill game to play, and the auto-continue feature is a welcome addition.

ElanMakesGames responds:

Your review really means a lot to us, and we're glad you enjoyed the game!

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